#ifndef _PIXELSFOLLOWMOUSE_H_
#define _PIXELSFOLLOWMOUSE_H_

#pragma once
#include "SDL.h"
#include "..\SDLSample.h"
#include <iostream>

using namespace std;

class PixelsFollowMouse : public SDLSample
{
public:
	PixelsFollowMouse(void);
	virtual ~PixelsFollowMouse(void);
	void run(void);
private:
	void putPixel(int, int, Uint32);
	SDL_Surface* screen;
};

#endif
